Measureless to Man
by Ivan R.

WALKTHROUGH

Measureless to Man
by Ivan R.




-----------Part I: ON THE PLANE-----------

There's something jabbing into you. It's probably a good idea to take it and see what it is
>TAKE POINTY
Oh, it's a mirror. Let's take a look at ourselves
>EXAMINE MIRROR
Here we discover that we're wearing makeup, and it's messed up somehow. We can't fix it in view of other people, though.
Oh, and before we go, it will make things easier for us in the future if we pick up our bag and take it with us.
>TAKE BAG

Let's >LOOK again. This reveals that there's a bathroom at the end of the plane. We could get some privacy there.
>GET UP
Oh, the seatbelt is buckled.
>UNBUCKLE SEATBELT
(the PC resists this a little, but firmly repeating the command is all we need to persuade him)
>UNBUCKLE SEATBELT
>GET UP
>ENTER BATHROOM

Okay, now we're in the bathroom. Let's see what the issue is with that makeup.
>EXAMINE MAKEUP
Now let's try fixing it.
>FIX MAKEUP
The text says that we should just rip it off, so we may as well do that.
>RIP OFF MAKEUP
Yikes! We're going to need something to cover this before we go back into the cabin. The baseball cap is one option, but we have something better.
>OPEN BAG
>TAKE FEZ
>EXAMINE FEZ
>WEAR FEZ

Oh, but there's something else in the bag - let's check that out.
>TAKE BOOK
(This triggers the beginning of the next scene, a flashback.)




-----------Part II: IN THE PAST-----------

Hmm.
>INVENTORY
>X KEY
Okay, so we know what we're doing. We want to deliver this key.
>GO NORTH
No luck. The northern entrance is a dead end; there's no way to move the rocks. We must progress southwards.
>GO SOUTH
There's nothing in particular that we need to do in most of these locations.
>GO SOUTH
>GO SOUTH
>GO SOUTH
Ah, there's the house.
>GO EAST
We want to bring this key to our grandfather, so let's focus on that right now (as tempting as the soup must be). It sounds like he's probably in the study.
>GO SOUTHEAST
Oh, wonderful, he is.

>ASK GRANDFATHER ABOUT GRANDFATHER
Sounds like he isn't interested in a chat. At least not for now; he won't be cooperative until he's got his hands on that key he sent us for.
>GIVE KEY TO GRANDFATHER
Huh, apparently the book's pages are permeable, somehow. That seems important.
>ASK GRANDFATHER ABOUT BOOK
He's going to have quite a bit to say on this topic.
>ASK GRANDFATHER ABOUT BOOK
>ASK GRANDFATHER ABOUT BOOK
>ASK GRANDFATHER ABOUT BOOK
Okay - so who was Pierre?
>ASK GRANDFATHER ABOUT PIERRE
Gifts, eh?
>ASK GRANDFATHER ABOUT GIFTS
Let's try asking about the book again.
>ASK GRANDFATHER ABOUT BOOK
Clearly, we need to ask again.
>ASK GRANDFATHER ABOUT BOOK
>ASK GRANDFATHER ABOUT BOOK
It seems like he wants us to take the book.
>TAKE BOOK
...and that ends the flashback.




-----------Part III: SURVIVING A CRASH-----------

We're back in the plane bathroom, and we just picked up that mysterious book. Let's check it out.
>EXAMINE BOOK
It sure seems like we want to open it.
>OPEN CLASP
Huh.
>WAIT

Yikes!! We're going to need to figure out how to get out of this situation. Remember what our grandfather said about the book? That it's "a portal to another world, in the most literal sense"? And the way he was able to drop that key through the pages?
>ENTER BOOK

Oh, wow, we're somewhere else entirely.
Let's... wait out the crash.
>WAIT
The noise stopped. But what's that bronze-ish thing?
>GO NORTHWEST
>GO NORTHWEST
>GO NORTHWEST
>GO UP
>GO NORTHWEST
>GO UP
>GO NORTHWEST
>GO UP
>GO NORTHWEST
>GO UP
>GO NORTHWEST
>TAKE KEY
Weird. Well, it's pretty clear what we want to do...
>PUT KEY IN KEYHOLE
This could come in handy if we need to go somewhere where it would be hard to breathe.

>LOOK
>GO SOUTHEAST
>GO SOUTHEAST
>GO SOUTHEAST
>GO DOWN
>GO SOUTHEAST
>GO DOWN
>GO SOUTHEAST
>GO DOWN
>GO SOUTHEAST
>GO DOWN
>GO SOUTHEAST
Time to go back to the real world!
>ENTER BOOK

Where are we, again?
>LOOK
Right, back in the airplane bathroom.
>TAKE BOOK
Let's go out and explore.
>GO OUT
>ENTER EXIT




-----------Part IV: OUTSIDE/GETTING UNDERWATER-----------

*******
There's a lot to explore in this section of the game; you can get in the life raft and travel around in the water in any direction. For the purposes of this walkthrough, we're going to focus on what's needed to "win" the game, but I'd encourage you to explore anywhere you want to, over or under the water, from here on out.
*******

We don't have to breathe anymore, so we can dive underwater here if we want.
>ENTER WATER
The book... wants us to go downward?
>GO DOWN
Further...
>GO DOWN
Well, that doesn't work. It's too dark down there. We need a source of light.

*******
If you spend enough time swimming around, or paddling around in the raft, in addition to finding some exciting optional content, you'll get a number of gradual nudges towards the next step. This part of the game is very open-ended, so we're going to skip that part here. But again - for the best experience, spend some time exploring.
*******

We have to go back into the void.
>OPEN BOOK
>ENTER BOOK

Oh no! A giant snake!
We could try to get away from this thing by moving around in the void, but we won't be able to outrun it permanently. There's only really one thing to do: go back through the book.
>ENTER BOOK

>EXAMINE SNAKE
>EXAMINE HEAD
We'll have to travel a little bit to get close enough to the serpent's head to look at it; it certainly seems compelling.
The position of the head relative to us is sensitively dependent on the circumstances under which we entered and exited the book, but we can find out with a simple >LOOK command; it is mentioned in the room description.
In our case, it is northwest.
>TAKE BOOK
>GO NORTHWEST
>EXAMINE HEAD
It seems like we want to touch its eyes. Guided by fate as we are...
>TOUCH EYES
...now we'll be able to see in the deep water.




-------Part V: DEEP UNDERWATER, AND THE END-------

Okay, now that we have a source of light, we'll be able to go down to the deep areas that were too dark to travel in before.
>GO DOWN
Let's investigate that rock formation.
>GO SOUTH
>GO SOUTH
>EXAMINE ROCK
Huh. I wonder what that is?
>EXAMINE OPENING

There's a sort of lateral-thinking trick to getting through this opening. How big did we say it was?
>ENTER OPENING
Far too small for us.
>OPEN BOOK
>ENTER BOOK
>WAIT
Hmm. Something on the other side made the book close, somehow. Maybe...
>OPEN BOOK
>ENTER BOOK

Now we are in a tunnel. This is the final stage of the game.

>GO NORTH
>GO NORTH

After we've reached the enormous door, the move that ends the game is pretty clearly telegraphed:
>GO NORTH